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Killing floor female fleshpound
Killing floor female fleshpound











killing floor female fleshpound

Specimen damage value scales with difficulty and has a small random spread for melee attacks and some special attacks. Health of specimen tied to difficulty for low grade specimen, in the case of medium and high threats alive player count comes into play too. Specimens' attributes determined by what called as difficulty multipliers and each are separate values for health, damage and movement speed that affect by player count or difficulty level, sometimes both. Unless modified by mutators, maximum amount of specimen to be present in the map is 32 at once.

killing floor female fleshpound

There's a high chance that higher threats will start to flank you from rear positions in case players dare to use cheesy techniques to overwhelm specimen.

killing floor female fleshpound

When squad manages to kill so many specimen in quick succession, more than one group may spawn at once with long distances between them and the specimen groups that spawn have shorter delays between them to spawn. Rates for multiple groups and delay between specimen groups to spawn in the map can get tighter, depending on squad's killing rate in the last few seconds, else a new player joining middle of the wave. Specimen can spawn at areas in the map limitations or pour in from out of reach barricaded areas. Wave count in a session is determined by game length, namely short, medium and long.ĭuring wave time specimens spawn randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the chosen spawn area. This dynamic lasts until the Patriarch wave which squad only can be victorious by killing him. Regular waves of specimen will pit players against group combinations consist of nine different specimen type, allowing them to cause complicated attacks until last one of them killed and Trader opens her doors. Along the game session, squad will face different specimen in waves with trader time in between. There are ten different specimens, each with different abilities and appearances. Unlike zombies, they can be aggrevated by damage, sightline or gun noises and have instincts kick in to protect each other for not breaking the attack composition. It is not necessarily wrong to label them as zombies, however, as they behave in such a fashion. While they are widely referred to as zombies they are in fact failed experimental clones created by Horzine Biotech, a biotechnology company in London, England. Specimens are the main antagonists of Killing Floor.













Killing floor female fleshpound